![]() ![]() The first character has the powers of the second, and every single one of them has the stats of the first. The most absurd error is in the sample characters, which are essential to one character creation method. Missing values, properties that make no sense or repeated descriptions for different powers. Personally, I think it adds to its charm.Īs for content itself, the book contains quite a few errors, especially in the powers descriptions. None of the Japan-ness of the work detracts from it. The most obvious of which is half the sample NPCs being underaged geniuses. Very few classic Japanese tropes pop up in the setting. This is a very, very minor inconvenience if you want to set your game someplace else: just re-fit the existing NPCs or make up your own. Thus, creating characters exactly as written means you play in Japan. This is an issue only because a certain step of character creation has you forming relationships to established NPCs. The factions and NPCs presented are Japanese. The setting and adventures chapters make no effort to ease the player and GM into a Japanese mindset: they just assume you're playing in Japan and that's it. The sentences are also written in a not very natural way. There is, however, not much localisation. ![]() Apparently, the game is very beloved in Japan.Ībout the translation: it is solid. , and it is unfortunately only available as a physical copy. ![]() The first is intended as the regular introduction to the game for new players, while the following two are direct sequels to the same story.ĭX is a game by F.E.A.R., noted Japanese RPG designers. Yep, in a refreshing change of pace, you get three entire sample adventures in the core book. The book also offers a default setting: Japan and the personalities associated with it, as well as City N, a generic Japanese city where the action of the included sample adventures take place. The aforementioned GM earning XP points is one of them, for instance. There's plenty of mechanics and ideas that are innovative on their own as well, at least compared to Western games. From the latter, you get a "class system" and a granular "powers system" that drive combat. From the former, you get mechanically enforced narrative flow of quick-paced play with strategic scene framing and rapid character change. Mechanics-wise, think Tenra Bansho Zero meets 4th Edition Dungeons & Dragons. Imagine what would Persona 3 be like if it was not inspired by Jung but by Darwin, and you've got a decent picture of DX. Remember the Prototype videogame series? Like that. The powers employed by the characters are X-Men-like mutant abilities, only on average they're more. Your relationships are always changing, and as they change, so do you.įluff-wise, you'll get a setting that has got high-schoolers and adults with super abilities, secret organisations that fight for the good of the world, mysterious otherworldly foes, betrayals and uneasy alliances. Your relationships are where you turn to when you find yourself slowly becoming more like the monsters you face in battle. Your relationships dictate your position in the web of factions, people, and their conflicting interests. Your character has relationships with the other characters and with NPCs. The problem is that none of these sentences are true! You fight the bad guys, who want to ruin society and mankind. You work for the good guys, who want the best for the world. Abuse your monstrous skills, and you become a monster yourself. The central conflict here is that the more you use your powers, the more they use you. These include skills that range from shooting lasers to creating autonomous servants out of your blood to turning every car you enter into an instant transformer. In DX, you play someone who has been infected by a virus that gives you superhuman abilities. That's a mouthful, so let's break it down. Or do you really want to play a sentient idea who can throw cars around?ĭouble Cross (from now on, DX) is a Japanese RPG that has been described as a "character-based conspiracy superhero RPG". Have you ever wanted to earn XP as a Game Master?Īnd crave nothing more than pretending to be a high-schooler who spends the day being awkward around girls and the nights beating up giant monsters with lasers? Have you always felt your combat-heavy RPGs lacked in the realm of narrative mechanics?Īre you a swine who enjoys storygames, but think they lack that little something in terms of combat? Preamble posted by Cyphoderus Original SA post ![]()
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